Elemental, Fire
Sentient fire. A fire elemental.
Imagine fire moving and shaping itself as if it had its own will. Communicates in sizzles and flickers.
Hungry, envious, simmering rage.
HD: X | Armor: none |
Hit it: normal | Dodge it: normal |
Move: fast |
It is immune to fire, mundane weapons, and being grappled or petrified (because it’s gaseous). It resists all other damage (because it’s an elemental). It can shape flames at will, and move through any small hole. Also, it recovers 1D6 HP every round it touches something flammable. However, it takes 1D6 damage each round spent without fuel. In general, it has the same properties as fire such as shedding light and being snuffed by water.
Attacks (1/round)
Incinerate. The elemental makes a melee attack (XD4 damage). On a hit, the target can choose to take an extra 1D4 damage, or sacrifice an item to the flames.
Create Flames (X/day). The elemental can start a 5’ fire on a flammable object nearby.
Random Encounter
- Monster: 1D4 fire elementals.
- Lair: Eternal brazier.
OR
Omen: The temperature rises and the air dries. - Spoor: Scorched area.
- Tracks: Random burnt things.
- Trace: Wildfire.
- Trace: A red shard from a summoning crystal.
D6 What the Monster Wants
- Burn the area.
- Protect a volcanic vent.
- Fight air.
- Fight water
- Fight earth.
- Return to fire.
Binding the Elemental
You gain a Spell Dice, one Doom Point and …
- … you are highly flammable.
- … you have an orange glow.
- … fabric you touch catches fire.
- … you fume.
- … your unarmed strike does 1D6 fire damage.
- … the spell word fire.
If you roll a catastrophe, the elemental is released.